Let me know other sounds to try tomorrow in the comments section below!
So, I have a problem. The debate that occurred three years ago when Claire was a baby has picked back up. Which design of baby onesie is of a superior design, snaps or zippers? In order to illustrate this problem, I am going to ask you to come along on an imaginary journey into my nightlife. In a previous post (Oh Sleep…) I spoke about the fact that my wife and I have not been getting very much sleep. When Simon wakes up for a late night feeding, both of us wake up. One of us will prep the bottle while the other changes the diaper, then one of us will stay up to feed while the other gets to go back to sleep. The issue apparently comes from the changing diaper aspect of this little story.
Snaps – This is the position that my wife holds. The idea here is that the snaps allow you to uncover less of the child and therefore they are kept cozy and results in less yelling and a smoother transition to feeding and eventually back to sleep.
My rebuttal is that the baby is screaming at you for food already. They are also kicking their little legs which makes snaps harder to fasten correctly, especially in your current sleep addled state.
Zippers seem to be the most logical decision to me. A quick solution which cannot be mishandled, unless something goes drastically wrong and skin or fabric is gathered into the zipper (which I should disclose has NEVER happened in our house).
The wife’s rebuttal again is the idea that the child screams more because most of their body is uncovered. Most onesies are made with the zipper running from one foot up to the neck, so in order to access the diaper, one must completely unzip the onesie. (I maintain that the kid still screams either way).
This brings me to what has to be THE BEST INVENTION EVER! We have come across probably the solution to both issues, and surprise surprise a zipper is involved. The Wife and I are unsure if these are mistakes or if these are made somewhere and we can’t find them. They are zipper onesies where the zipper is reversed this it is quick, yet you can only uncover the area needed to change the diaper.
I would like to take this opportunity to welcome to the (digital) world Simon! Simon was born yesterday morning at 9:24 local time. Weighing 8lbs 4oz and was 20 inches long!
june the 3rd is getting closer and closer. We are feeling and seeing more movement everyday. After our last appointment the doctor has told us that Simon is now about 5 lbs.
We have prepared as much as we can. The nursery is complete, the temporary pack and play bed is setup outside of our bedroom, and all of the larger toys have been pulled down from the attic and laundered. Now it is a waiting game.
I have to tell you that the wait is killing me. This is too stressful, especially combined with the regular stress of being a teacher, and the added stress of the end of the school year looming.
To everyone Merry Christmas and Happy New Year!
The purchase from Comic Con that I am the most proud of is RAMPAGE the board game! I first heard about this game earlier this year on a podcast called The D6 Generation and was super excited about what I heard!
I finally picked it up when I saw a great price for it at the Cool Stuff Inc booth.
STORY: In RAMPAGE you play an angry lizard monster whose goal is to destroy a city and eat “meeples.” You are also battling your fellow monsters for total domination.
WHAT’S IN THE BOX?: This game has tons of different components. The first is the game board which is split into two pieces for storage. There is a bag full of different colored “meeple” or people made out of wood, another bag with wooden giant lizard shapes, circles (where the feet will go) and vehicle shapes, a bag of teeth, building floor tiles, card board player boards, and a sheet of stickers with vehicles, lizards, and lizard feet on them. Everything is extremely well made, although I will say that the card stock of the player boards is a bit too thin for my taste.
GAMEPLAY: Players are assigned a color and begin each game with a character card, ability card (for use throughout the game), and a secret ability (one time use only…so choose wisely). A players turn is broken down into two phases: action phase and “chow down.” During the action phase players can perform any of four actions (or their ability) twice. These choices are movement, destroy a building, throw an object, or breathe fire. RAMPAGE is a dexterity based game so to do these actions actually requires some skill and a whole lot of luck. For moving you take your figure off of his feet disc and simply flick the disc…wherever it ends up that is where you have moved to. If you are close enough to a building you can choose to destroy it by lifting your token and dropping it on the building created by floor tiles and supported by meeples. To throw an object, it is placed on the token’s head and flicked off. To breathe fire, you just place your chin on the head of the monster and blow. After two of these actions you may then chow down on all of the floors and meeples you have knocked into the neighborhood you occupy. The game ends when a certain number of meeples have “fled the city” (a meeple has fled when they are knocked off the game board). There are so many intricacies that I have not gotten into, but this should give you the gist. If you want to see more on gameplay checkout the article on Board Game Geek
MY TAKE: This game is tons of fun and makes for a mess of a game board. Even Claire was interested in smashing the buildings and collecting meeples. We had a last playing this game, and the dexterity element adds something that I have not encountered yet in other games. I give this game four out of five stars.
This has been a crazy couple of weeks. I haven’t posted anywhere in awhile. I am getting closer to end of term with my students and have had very little time. It is one thing when I was a student and had to write 3-4 essays/papers for the end of a year…now I am the teacher and get to grade the 30-90 essays! Not enough hours in the day!!!!